Avorion 2.5.3 and 2.5.4 Updates Released

Hello everyone!

We’re very happy to announce that the patches 2.5.3 and 2.5.4 are now available on default! Thank you to everyone who participated in the beta and all the valuable feedback!

And now without further ado here is a highlight of the most important changes:

Docking
The station’s indicators now correctly show the ship as docked as soon as you are close enough to transfer resources, crew, goods, etc.
Tractor beams no longer pull your ship all the way to the dock if you have a functional transporter. They now stop as soon as your ship is in transporter range.
Added visual effects when nearby entities block the docking area and tractor beams have trouble locking on to a single target
Tractor beams flash red, some of them may point to the obstructing object
A yellow indicator at the dock shows that tractor beams aren’t available, but you’re still able to dock manually
Holding F now only starts an interaction when you are close enough to transfer resources, crew, goods, etc.
The interaction dialog with the station will now automatically open when your ship has been pulled close enough
Tapping F for a short time always starts the interaction dialog with a selected station
Secondary Block Colors
Some things seemed to have slipped past us concerning secondary block colors.
UBR Ship Name blocks no longer darken the text if a custom secondary color is set
Added a button to swap primary and secondary colors
Button is hidden when both colors are equal
Fixed an issue where blocks with colorized windows did not flicker for wreckages and ships with low energy
Build Mode
Due to several reports of bad performance in collisions, glitches in build mode and rendering issues, we investigated and found a few troubling issues. One we’re addressing now with this update: Zero or even negatively sized blocks.
These teeny tiny blocks cause a lot of issues with our engine, as it was never built to deal with such a thing.
Therefore, we sadly have to introduce a minimum block size. After a lot of consideration and performance testing, we chose to set the default minimum value to 0.01 (which is equivalent to 10 cm).
While this limit is fine for general gameplay, it does impede art builds somewhat. Therefore we additionally added a galaxy-specific server.ini setting that allows for this limit to be much smaller.
Be aware that this might lead to more performance issues, though.
You can set the server-wide minimum block size in the server settings.
Accepted values are between 0.001 and 0.01.
This value is not used to limit precision / decimal places. All block sizes above the minimum are accepted by the game.
This change does not affect existing builds
For now ship designs with block sizes smaller than the server’s limit can still be applied
Whole ship scaling currently does not prevent smaller blocks
These two points will probably change in a future update, especially on multiplayer servers
Existing ships already in the galaxy will not be modified
General QoL
The Open Ship Menu Button now indicates more clearly which ship menu will be opened
The Creative Command Center (available in creative mode) will now give all types of subsystems and turrets
The bug where co-op flying co-pilots were no longer able to do damage was fixed and additionally co-pilots are now also able to fire torpedoes!
As usual, this isn’t an exhaustive list of all the changes.
If you want to know more you can find the full patch notes of both patches here: Patch 2.5.3 and Patch 2.5.4 .
Have a wonderful day!