Ancient Dungeon VR Fixes - Update Details

Ancient Dungeon VR Fixes - Update Details

Ancient Dungeon VR Fixes - Update Details

Date: February 12, 2026

Ancient Dungeon VR, the fast‑paced roguelite dungeon crawler built for virtual reality, has received a substantial patch that refines gameplay, enhances visual fidelity, and expands modding support. Players can now enjoy smoother exploration, more powerful combat tools, and a host of bug fixes that improve overall stability.

Highlights

  • Fully‑revealed minimaps are now transparent in areas you haven’t visited.
  • Minimap re‑worked to reveal tiles by line‑of‑sight instead of showing whole rooms at once.
  • Points of interest (POIs) no longer appear as question marks - they are revealed using the same line‑of‑sight mechanic.
  • Flail bomb explosion radius increased by 0.5 m (≈ 20 %).
  • Flail head max swing speed increased by 20 % and now scales with chain length (longer chain → higher max speed).

New Features

  • Added onManaReturn modding event for custom content creators.
  • Players can now use marks on the End‑Run screen.
  • Improved grass displacement logic for more realistic movement.
  • Enhanced flail visual effects - particle size adjusted to match the larger explosion radius.

Bug Fixes

  • Fixed grass blades being rendered at half transparency.
  • Improved grass displacement logic (now works correctly).
  • Fixed hanging vines moving in the wrong direction when interacted with using weapons.
  • Fixed some crystals not spawning in a run when too many had been collected.
  • Fixed Rabid Bestiary not setting touch damage to 0 when opened on proxy players.
  • Fixed incantation orbs showing the wrong layout on the tome when the number of mana orbs was not exactly three.
  • Fixed gnawed‑off paw flickering in the stat screen.
  • Fixed modding asset‑bundle loading on Windows platforms.
  • Fixed an issue with fungal growth on the flail.
  • Fixed a saving‑related exception that could wipe equipped relics.
  • Fixed multiple quests not unlocking correctly when using the Save‑Run feature.
  • Fixed Arcane Rift soft‑locking players.
  • Fixed Arcane Rift boss routine erroneously running on proxy players.
  • Fixed several issues with the Crystal Prism fight.
  • Fixed un‑parry‑leled (un‑parry‑enabled) attacks not working correctly after a version upgrade.

For a complete list of changes and additional context, see the official announcement:

https://steamcommunity.com/games/1125240/announcements/detail/491590284956666226