Ancient Dungeon VR New Release - Press Release

Ancient Dungeon VR New Release - Press Release

Date: January 31, 2026

Ancient Dungeon VR, the fast‑paced roguelite dungeon crawler built for virtual reality, launches today with a massive overhaul that expands both the depth of its gameplay and the polish of its presentation. Players can once again dive into procedurally generated dungeons, slash enemies with physics‑based combat, collect loot, and unlock upgrades - now with a host of brand‑new systems, weapons, and quality‑of‑life improvements.

What’s New

  • Flail + Bomb weapon line: a heavy, momentum‑based flail with a detachable explosive head that can be thrown with the off‑hand. Includes a retractable mode for tight, high‑damage swings.
  • Weapon‑part collection: weapons are now assembled from scattered parts found across multiple runs, adding a new layer of strategy to gear progression.
  • Two new currencies - Gold and Crystals: collect them during runs and deposit them in the Scrying Glass at your home base.
  • Augment slots: a completely reworked augment system now offers 20 brand‑new augments and a foundation for future “SPECIAL” augments.
  • Quest Board: replaces the old Milestones system, delivering active quests and claimable rewards.
  • Home‑base expansion - Sketchy Pond: a purely cosmetic water feature that adds personality to your base.
  • Visual redesign of the Infested Dungeon: new atmosphere, improved fog, and ambient‑occlusion support for deeper immersion.
  • Kickstarter‑backer NPCs: four backer characters now visit the home base (toggleable, optionally permanent).
  • Save‑slot system: up to three independent save files can be managed from the main menu.
  • Arena Mode enhancements: more room variations, randomised order of Infested/Noxious and Mines/Depths areas, and a new UI that prevents relic‑softlocks.
  • New post‑death end screen: detailed breakdown of your run, including Insight, Crystal gains, and a Mortality stat that shows expected damage per hit.
  • Deterministic seed system: guarantees 100 % consistent dungeon generation per seed for perfect reproducibility.
  • Additional content: Ghost‑of‑Ghost bestiary fights, lore rooms in Luminous Depths and Noxious Sewers, Beast‑blood rewards (5 per kill, scaled by Hard‑mode), hidden crit‑damage stat, and visual recharge indicators for equipped Marks.

Quality‑of‑Life & Balance Changes

  • Drop tables now scale with the new Luck stat.
  • Reworked Insight calculation (no infinite Insight) and faster journal‑page spawns.
  • Mortality stat added to help players gauge survivability.
  • Multiplayer now displays other players’ stats and features new dialogues for the Acolyte and Blacksmith NPCs.
  • Soul‑Delve UI now shows Insight and Crystal rewards even when the run is incomplete.
  • Difficulty of Noxious Sewers and Luminous Depths lowered to match base floor challenge.
  • New seed system ensures consistent layouts for competitive runs.

Bug Fixes & Performance Improvements

  • Massively increased loading speed.
  • Single‑player death now respawns directly at home base (no reload needed).
  • Separate voice‑chat volume controls per player.
  • Alt floors appear from the start (no unlock required).
  • Hover‑over lock UI now shows which player purchased an Insight upgrade.
  • Fixed world‑generator orientation issue, Z‑fighting glitches, and generation desynchronisation bugs in multiplayer.
  • Updated LIV SDK to the latest version.
  • Resolved visual bugs with fire, poison, and ghost entities.
  • Cosmetics‑shop UI no longer renders above the stats screen UI.
  • Modding coroutines clean up correctly; onButtonPress modding event works in multiplayer.
  • Performance gains in Gloaming Mines, reduced lag, and eliminated duplicate hit‑splash particles.
  • Various collider adjustments, UI fixes, and stability improvements across the board.

Ancient Dungeon VR continues to support both solo adventurers and teams of up to four players, offering a fresh combat experience that leverages the full potential of VR. The new Flail + Bomb line, expanded augment system, and richer home‑base interactions aim to keep the dungeon‑crawling loop exciting for both veterans and newcomers.

For more details, see the official announcement:

https://steamcommunity.com/games/1125240/announcements/detail/540003346670420623