Annihilate The Spance Fixes Patch Improves Performance and Stability - February 13, 2026
Date: February 13, 2026
The Spance approaches, a vast and mysterious storm at the edge of humanity, now runs smoother than ever. The latest optimization and crash‑resolution patch for **Annihilate The Spance (ATS)** delivers significant performance gains, increased crash resistance, and a suite of quality‑of‑life updates.
General Optimizations
- General optimization and crash‑resolution patch for ATS.
- Heavy‑load crash resistance extended roughly eight‑fold, allowing far larger battles before a crash can occur.
- Overall game speed improvement - the title now runs a bit faster.
- Broad project‑wide cleanup that reduces creation of junk transitional archetypes during core processes (prefab‑>entity conversion, unit setup, damage application, health processing, HUD operations, entity‑entity messaging, etc.).
Engine Upgrades
- Unity upgraded to 6000.3.8f1.
- ECS upgraded to 1.4.4, customized for a 64 MB allocator budget.
User‑Interface Update
- New main‑menu scene sub_bg_mainMenu introduced, aimed at level‑editor users.
- The previous main‑menu scene renamed to sub_bg_greenGiant.
New Features
- Fresh entry point via the new main‑menu scene, streamlining level‑editor workflows.
- Updated Unity and ECS versions with a larger allocator budget, enabling more robust and higher‑capacity gameplay.
Bug Fixes
- Resolved recurring crashes tied to legacy (3‑year‑old) code and Unity ECS limitations.
- Casual campaign gameplay should no longer crash; crash tolerance extended to about eight times longer than before.
- Heavy‑load scenarios (large numbers of units) now take roughly eight times longer to trigger a crash.
- Reduced generation of unnecessary transitional archetypes, eliminating a source of instability across multiple systems.
For a complete list of changes and additional details, visit the official announcement:
https://steamcommunity.com/games/1706360/announcements/detail/698756599936712797