ASTRONEER February 2026 Patch Fixes and Upcoming Improvements

ASTRONEER February 2026 Patch Fixes and Upcoming Improvements

Press Release - February 13, 2026

System Era announces the latest February patch for ASTRONEER, bringing a host of bug fixes, quality‑of‑life improvements, and new features. The update is now live on all supported platforms, with additional work already underway for the March patch.

Highlights

  • The February patch is now available.
  • Work on the March patch has begun, targeting both recent and long‑standing (legacy) issues.
  • Planned quality‑of‑life improvements will be rolled out over the coming months, guided by community feedback.
  • All Megatech patches released since the Megatech launch will be bundled for the Switch port later this month (with a slightly later release for Asia).
  • The Switch launch will include every fix applied to the game since the Megatech release, promising a smoother launch experience.
  • A new Discord channel (#bug‑investigations) has been created to gather more information on high‑profile bugs.
  • Bug Number 1337 (DLS launch lock‑up) and Bug Number 1335 (save‑file corruption on Xbox/PC) are being tracked.
  • Players can consult the Megatech Troubleshooting Report, the Megatech Live Bug Tracker, and support@systemera.net for additional help.

New Features

  • Eligibility for the Museum’s Display Case collection expanded - any mineral researchable per planet now counts toward the Medium Research Item collection.
  • Locking functionality added to the Museum’s Display Case Platforms.
  • Musical Mushroom received sound, color, and interaction tweaks, plus activation via target pins.
  • Biodome visuals updated - wilted plants now have refreshed visuals; fully grown plants gain a pulsating effect.
  • Additional polish to Megatech art assets, including:
    • Power‑visualization for megastructures
    • Added missing collision where it was absent
    • Animation improvements and other visual enhancements
  • Multiplayer experience improvements for Construction Anchors.
  • Minor UI/UX adjustments:
    • Fixed missing tooltip text for the Construction Anchor’s deployment button.
    • Fixed inability to exit a Construction Anchor’s control panel via the Escape key.
    • Fixed interference with resources while printing on a Mega‑Printer Platform.

Bug Fixes

Megastructures DLS

  • Fixed issue that could prevent printing a Construction Anchor Landing Pad when resources were slotted in the output slots.
  • Fixed issue where slotting an Orbital Platform package into the launch tube, exiting, and re‑entering showed the launch tube status light as green instead of blue.

Intermodal Terminal

  • Fixed issue where integrated fuel canisters were not removed after destroying the terminal; leftover canisters can now be removed with Dynamite.
  • Fixed duplication bug for shuttles in multiplayer games.
  • Fixed issue where client players on dedicated servers could not interact with the Intermodal Terminal as intended.
  • Fixed issue causing shuttles to lose launch functionality after placement, entry/exit, and removal.

Orbital Platform

  • Fixed plants placed on Orbital Platform Mega‑Terrain that could not be dug up and persisted after module removal.
  • Fixed issue where saving and exiting mid‑flight on a stage 3 Orbital Platform disabled flight on reload.
  • Fixed issue where partially grown plants teleported away when dug up.
  • Fixed floor gap that allowed players to fall through.
  • Fixed issue where increased flight speed in Creative Mode did not affect stage 3 Orbital Platform flight.
  • Fixed issue where too many teleported items could become stuck in the air and burst in multiple directions when retrieved.

Biodome

  • Fixed issue where Nubcap plants did not drop Mega Seeds when harvested.
  • Fixed issue where the Auto Harvester placed harvested items in a fixed space in the air within Biodome Expansions.

Museum

  • Fixed issue preventing Display Case Platforms from being repackaged.

Construction Anchors

  • Fixed missing tooltip text for the deployment button.
  • Fixed inability to exit the control panel via the Escape key.
  • Fixed resource‑interference issue while printing on a Mega‑Printer Platform.
  • Implemented several multiplayer experience improvements related to Construction Anchors.

Miscellaneous

  • Corrected storage capacity of pre‑existing Large Fluid & Soil Canisters and Large Gas Canisters to match new increased values (Hotfix 3). Reloading the save may be required to display correctly.
  • Fixed gravity issues for items in the Sun Room and the Unidentified Satellite.
  • Fixed brief visibility of a partially loaded world when loading or saving.
  • Fixed Glitchwalkers icon appearing next to all save files on dedicated servers.
  • Fixed players being kicked from dedicated servers when claiming a mission reward without owning the Glitchwalkers DLC.
  • Fixed failure to show Megatech DLC ownership on the starting Main Menu’s right‑side panel for Xbox and the Xbox PC App.
  • Fixed bug where storing Conepod seeds returned them as Nubcap seeds when withdrawn.
  • Fixed animation and sound effects for unpackaging a Construction Anchor.
  • Fixed typo in the unlock description for the Haywire mask cosmetic.
  • Fixed additional game crash instances.

For a complete list of changes and further details, please visit the official announcement:

https://steamcommunity.com/games/361420/announcements/detail/514108283093516413

System Era thanks the ASTRONEER community for their ongoing feedback and looks forward to delivering an even smoother, more immersive experience in the months ahead.