Card Survival: Fantasy Forest New Release
Article Date: January 28, 2026
The Card Survival Series expands once again with the launch of Card Survival: Fantasy Forest, a card‑based deep survival simulator set in a primordial forest that feels alive and unpredictable. Players carve a home, harvest resources, and navigate the natural world's beauty, mystery, and cruelty.
Key Highlights
- Animal agents are now available to all players.
- Major farming and garden improvements.
- Lake area overhaul.
New Features
- Mining System - Build mines inside caves. Three mine types (Flint, Witchstone, Copper) with matching vein distribution and expandable tunnels.
- New cave added to River Pass, containing flint veins.
- Copper veins added to Bear Cave and the cave in Pine Slopes.
- Leatherworking Overhaul - Skins sorted by size, furs now have a fur stat for insulation, cured skins treated as low‑softness leather, brain tanning yields brain mush based on mammal size.
- Log Booms - Logs can be dragged to the river where they float downstream. Log booms automatically catch floating logs for transportation and milling.
- Food Preservation Overhaul - System re‑engineered for effective stacking of preservation methods; bugs such as spoilage loss/gain errors fixed.
- New recipes: Berry Fat Cakes, various pasties, Pine Salve.
- Fish meat now has separate lean and fatty variants.
- Bracket fungus can be cut into stripes with sharpened stones.
- Adding pine or juniper needles to campfires/fireplaces produces a pleasant fragrance.
- Fireplaces can now be dug with a stick or antler; shovel speeds the process.
- Hardtack durability increased dramatically.
- Cutting fat chunks into fat pieces no longer consumes tool durability.
- Tracks can now be trashed.
- Butchering wolves yields at least one meat scrap on each step.
- Food filter now displays cattail roots at all processing stages.
- Sleeping and napping restore more focus than before.
- All areas upstream from Greenfalls are now protected from flooding.
- Wood Sorrel gives a mild effect when eaten; tea amplifies it.
- Wheat can now be added to stews.
- Dismantling a snow shelter returns its component items.
- Lighting dry juniper needles on fire grants Juniper Mosquito Protection.
- Shapes and blanks can now be forged inside the furnace.
- Wheat in the garden grows as fast as in the field.
- Rye and wheat syrup spice now adds a tiny amount of iron.
- Wheat straw can be used to repair damaged roofs.
- Cutting a tree on a sap or resin tap now consumes the same durability as a normal cut.
- Increased potency of altered mind state for boiled fly agaric.
Bug Fixes
- Juniper Mosquito protection now works properly.
- Pine nuts no longer rot into rotten remains after expiration.
- Malting wheat can now be dried in ovens, campfires, and fireplaces.
- Mosquito repellent effects no longer fail to diminish over time.
- Harvesting spirit mushrooms with a sickle no longer produces forest caps instead of spirit mushrooms.
- Fireplace no longer counts twice for sanctuary calculation.
- Improvised shelter, improvised bed, log stool, sawhorses, soaking reeds, and soaking nettles are no longer incorrectly safe from floods.
- Wood Sorrel patches now appear in older save files as well.
- Top‑quality arrows now correctly apply their clash and damage bonuses.
- Clover added to stew now shows the correct description.
- Wheat no longer requires medium nutrients (instead of high) when recovering from dormancy.
- Billberries now recover from dormancy with the correct medium‑to‑high hydration requirement.
- Dormant and mature garden fireroots now correctly remain immune to mites.
- Animals can no longer eat food from containers equipped by the player.
- Syrup spice calorie output is now balanced with direct syrup consumption.
- Drying malting wheat no longer turns it into malted rye; it now correctly becomes malted wheat.
- Wood Sorrel patch, water cistern, and tanning pit no longer pulse every tick.
- Dried juniper berries now last their full intended duration.
- Wolf packs no longer return to fight immediately after fleeing.
- Fishing in ice holes no longer uses minnows as bait.
- Bones can now be added to very thick stews.
- The “Wash off Tannins From Leather” sub‑quest now completes correctly when using the river for washing.
- Cauldrons containing liquid can no longer be placed on travois or sledges.
- Sleep deprivation now affects comfort value rather than comfort rate.
- Juniper needle protection effect remains visible at high levels (fixed invisible‑effect bug).
- Dry juniper needles now correctly grant bug protection when used as lit tinder.
- Moon stone now grants Moon Blessing instead of stamina recovery.
- Cutting a tree directly on a sap or resin tap now consumes the correct amount of durability.
For a complete breakdown of the update, visit the official announcement.