Card Survival: Fantasy Forest New Release

Card Survival: Fantasy Forest New Release

Article Date: January 28, 2026

The Card Survival Series expands once again with the launch of Card Survival: Fantasy Forest, a card‑based deep survival simulator set in a primordial forest that feels alive and unpredictable. Players carve a home, harvest resources, and navigate the natural world's beauty, mystery, and cruelty.

Key Highlights

  • Animal agents are now available to all players.
  • Major farming and garden improvements.
  • Lake area overhaul.

New Features

  • Mining System - Build mines inside caves. Three mine types (Flint, Witchstone, Copper) with matching vein distribution and expandable tunnels.
  • New cave added to River Pass, containing flint veins.
  • Copper veins added to Bear Cave and the cave in Pine Slopes.
  • Leatherworking Overhaul - Skins sorted by size, furs now have a fur stat for insulation, cured skins treated as low‑softness leather, brain tanning yields brain mush based on mammal size.
  • Log Booms - Logs can be dragged to the river where they float downstream. Log booms automatically catch floating logs for transportation and milling.
  • Food Preservation Overhaul - System re‑engineered for effective stacking of preservation methods; bugs such as spoilage loss/gain errors fixed.
  • New recipes: Berry Fat Cakes, various pasties, Pine Salve.
  • Fish meat now has separate lean and fatty variants.
  • Bracket fungus can be cut into stripes with sharpened stones.
  • Adding pine or juniper needles to campfires/fireplaces produces a pleasant fragrance.
  • Fireplaces can now be dug with a stick or antler; shovel speeds the process.
  • Hardtack durability increased dramatically.
  • Cutting fat chunks into fat pieces no longer consumes tool durability.
  • Tracks can now be trashed.
  • Butchering wolves yields at least one meat scrap on each step.
  • Food filter now displays cattail roots at all processing stages.
  • Sleeping and napping restore more focus than before.
  • All areas upstream from Greenfalls are now protected from flooding.
  • Wood Sorrel gives a mild effect when eaten; tea amplifies it.
  • Wheat can now be added to stews.
  • Dismantling a snow shelter returns its component items.
  • Lighting dry juniper needles on fire grants Juniper Mosquito Protection.
  • Shapes and blanks can now be forged inside the furnace.
  • Wheat in the garden grows as fast as in the field.
  • Rye and wheat syrup spice now adds a tiny amount of iron.
  • Wheat straw can be used to repair damaged roofs.
  • Cutting a tree on a sap or resin tap now consumes the same durability as a normal cut.
  • Increased potency of altered mind state for boiled fly agaric.

Bug Fixes

  • Juniper Mosquito protection now works properly.
  • Pine nuts no longer rot into rotten remains after expiration.
  • Malting wheat can now be dried in ovens, campfires, and fireplaces.
  • Mosquito repellent effects no longer fail to diminish over time.
  • Harvesting spirit mushrooms with a sickle no longer produces forest caps instead of spirit mushrooms.
  • Fireplace no longer counts twice for sanctuary calculation.
  • Improvised shelter, improvised bed, log stool, sawhorses, soaking reeds, and soaking nettles are no longer incorrectly safe from floods.
  • Wood Sorrel patches now appear in older save files as well.
  • Top‑quality arrows now correctly apply their clash and damage bonuses.
  • Clover added to stew now shows the correct description.
  • Wheat no longer requires medium nutrients (instead of high) when recovering from dormancy.
  • Billberries now recover from dormancy with the correct medium‑to‑high hydration requirement.
  • Dormant and mature garden fireroots now correctly remain immune to mites.
  • Animals can no longer eat food from containers equipped by the player.
  • Syrup spice calorie output is now balanced with direct syrup consumption.
  • Drying malting wheat no longer turns it into malted rye; it now correctly becomes malted wheat.
  • Wood Sorrel patch, water cistern, and tanning pit no longer pulse every tick.
  • Dried juniper berries now last their full intended duration.
  • Wolf packs no longer return to fight immediately after fleeing.
  • Fishing in ice holes no longer uses minnows as bait.
  • Bones can now be added to very thick stews.
  • The “Wash off Tannins From Leather” sub‑quest now completes correctly when using the river for washing.
  • Cauldrons containing liquid can no longer be placed on travois or sledges.
  • Sleep deprivation now affects comfort value rather than comfort rate.
  • Juniper needle protection effect remains visible at high levels (fixed invisible‑effect bug).
  • Dry juniper needles now correctly grant bug protection when used as lit tinder.
  • Moon stone now grants Moon Blessing instead of stamina recovery.
  • Cutting a tree directly on a sap or resin tap now consumes the correct amount of durability.

For a complete breakdown of the update, visit the official announcement.