Dead In Vinland New Release - Launch Announcement

Dead In Vinland New Release - Launch Announcement

Date: February 12, 2026

Overview

DEAD IN VINLAND returns as a deeper survival‑management experience, now expanded into the full‑featured sequel Dead in Antares. The game blends Viking‑themed survival, RPG progression, and adventure exploration, tasking a crew of ten characters with surviving a mysterious island while uncovering its secrets.

Key Highlights

  • Launch Date: The game ships on Steam on February 19, 2026.
  • Expanded Crew: Manage a full roster of 10 survivors, each with unique traits and story arcs. All members must stay alive to complete the campaign.
  • Full‑Pair Relationship System: Every possible character pair now has its own relationship status-friendship, rivalry, romance, etc.-granting gameplay bonuses such as extra XP and faster work speeds when compatible characters collaborate.
  • Energy Resource: Fire is replaced by a regenerating Energy pool that refills each night and can be generated during the day to power the workshop, laboratory, radar, and shelter heating.
  • Combat Version 2.0: New animations, a per‑character “Power Surge” ultimate ability, battle passives that unlock with level‑up, and class‑upgradeable skills via the Laboratory add depth to encounters.
  • Exploration Overhaul: Send up to three characters on daily expeditions (water permitting). Only one character interacts with the discovered entity each trip, adding strategic decision‑making.
  • Science Focus - Knowledge Resource: Items and resources can be analyzed in the Laboratory to generate Knowledge. This new resource is required for workshop crafting and class upgrades.
  • Supporter’s Pack DLC: Includes the game’s original soundtrack, a cosmetic battle skin for Amelia, and a pet‑able robot companion that occasionally grants small resource bonuses.

New Gameplay Features

  • Deterministic event outcomes-players can see exact consequences of their choices, removing frustrating RNG surprises.
  • Power Surge ultimate-massive damage, debuffs, or support effects unique to each character.
  • Battle Passives-passive combat bonuses that unlock as characters level up.
  • Class Upgrade System-upgrade combat classes in the Laboratory to unlock new skills and deeper customization.
  • Expanded Daily Exploration-dispatch three characters per day, with water availability as the limiting factor.
  • Knowledge resource-earned via Laboratory analysis and radar scans, required for crafting and class upgrades.

Bug Fixes & Quality‑of‑Life Improvements

  • Reduced reliance on RNG; events are now predictable based on player decisions.
  • Softened previously harsh events (e.g., lethal wood‑chopping accidents) for a fairer experience.
  • Improved combat system with smoother animations and more reliable mechanics.
  • Removed fire as a mandatory resource, eliminating a gameplay bottleneck.

Official Announcement

For the full announcement and additional details, visit the Steam community post:

https://steamcommunity.com/games/573120/announcements/detail/529871515827568696

Prepare your crew, manage resources wisely, and uncover the mysteries of the island in Dead in Antares-the next evolution of the Dead in Vinland series.