DeadPoly New Release - February 24, 2026
Date: February 24, 2026
DeadPoly is a polygon arcade zombie survival looter shooter with base building, crafting, scavenging, leveling, questing, and more, but your only goal is survival, everything else is optional.
Highlights
- Raiders have been added.
- Upgrade system for firearms and armor (melee weapons coming soon).
- Airdrop pilots now have completed training and Pilot Licenses - fewer airdrops in mountains, new airdrop paths, randomized routes.
- Experience gain and overall leveling speed have been increased significantly.
- Recoil has been adjusted heavily across the board.
- Color storage crates are now 40 % smaller in physical size (storage space unchanged).
- Additional chance for the Toasty Tires box (still rare but more obtainable).
- Locked world doors now display “(Locked)” in their name.
- Left‑face controller button can now start/stop car engines.
- Money now shows “100 K” when a full stack is reached instead of “100000”.
- Gonda, Hummer, Sedan, and Hatchback now support more than one passenger seat.
- Dropped guns now lay flat instead of upright.
- You can now climb on top of airdrop crates (including while in water).
- Vehicle inventory screen adjustments in preparation for further vehicle changes.
- Cornmeal and Gunpowder now stack to 10 000.
- Vehicles can be unlocked in PvE to allow passengers.
New Features
- Upgrade system for firearms and armor.
- Melee weapons slated for future inclusion in the upgrade system.
- Airdrop pilots with completed training and licenses.
- Reduced airdrop frequency in mountainous areas; new airdrop paths and route randomization.
- Gameplay options persist through reloading and are available to dedicated servers via config file.
- Option to disable enemy attacks on player bases.
- Option to change the Day/Night cycle.
- Volume sliders for Weather and Vehicles.
- Improved Grid Mode for building with selectable grid‑size options.
- Ability to invert guns and melee weapons when using Set Down (e.g., cross swords on walls).
- Craft queue display showing the number of items queued.
- World Map added as a rebindable key.
- Additional vehicle keybinds introduced.
- Vehicle unlock in PvE to allow passenger entry.
- Display of firearm stats when inspecting weapons.
- World Map keybind added.
- Ability to climb on top of airdrop crates (including underwater).
- Left‑face controller button now controls engine start/stop.
- Stack limits increased for Cornmeal and Gunpowder (10 000).
- Multi‑passenger support for Gonda, Hummer, Sedan, Hatchback.
- Gun drop behavior changed to lie flat.
- Experience gain and leveling speed boost.
- Vehicle passive‑mode behavior revised.
- Vehicle inventory screen updates.
Bug Fixes
- Fixed Buggy and Sedan missing passenger‑side door handles.
- Fixed incorrect shading on Buggy in specific spots.
- Fixed crafting/building requiring two stacks of the same material.
- Fixed "The Kids Aren't Alright" 8‑bit tape playing the wrong song.
- Fixed "Monkey Wrench" 8‑bit tape playing the wrong song.
- Fixed sprinting persisting through vaulting when not holding sprint.
- Fixed bears no longer being afraid of the player.
- Fixed Set Down offset on walls now matching ground offset (prevents sinking into walls).
- Fixed water‑related issues.
- Fixed Airdrop plane sound now tied to Master Volume.
- Fixed canceling a craft select amount from clearing the entire crafting queue.
- Fixed vehicle passive mode bug where cars could not drive after going passive.
- Fixed controller issue preventing proper exit from vehicles as a passenger.
- Fixed zombies sometimes spawning in place of bear/deer spawns.
- Fixed controllers not being able to exit vehicles correctly as passengers.
- Fixed locked world doors now show "(Locked)" in their name.
- Fixed sprinting persisting through vaulting even when not holding sprint.
- Fixed the issue where the craft queue was cleared when selecting a different amount.
More details are available here.