Draconia New Release - Innovative Dragon Movement System Unveiled

Draconia New Release - Innovative Dragon Movement System Unveiled

Date: January 31, 2026

Draconia, the highly anticipated MORPG where players assume the role of a dragon, has received a major update that overhauls its movement mechanics and adds a host of new features, visual effects, and enemy content. The latest build, powered by the newest Unreal Engine capabilities, brings a more responsive and immersive experience to the skies of Draconia.

Key Highlights

  • A brand‑new movement system is now live on the Wyvern, allowing players to modify movement speed, dodge (double‑tap A/S), dash (double‑tap W), and regenerate stamina while gliding (G) without landing.
  • Experimental throttle system gives finer control over movement input, with a “Toggle Throttle Movement” option enabled by default.
  • Free‑cam toggle (ALT) lets players switch to a free‑look mode when the option is enabled.
  • Movement‑mode gameplay‑effect support has been integrated, enabling context‑sensitive abilities.
  • Dashing and dodging now consume 10 % stamina per use; stamina‑regen calculations have been added to the system.
  • New double‑tap W/S key‑bindings provide additional movement actions.
  • VFX pipeline under development for enemy NPC attacks and the upcoming “active” skill‑tree system.
  • New enemy NPCs will begin spawning on the first three islands according to timed schedules.
  • The golem’s animation set has been fully reworked and expanded to work with the new movement system, featuring a larger variety of attacks.
  • The European dragon model is nearing completion after final polishing.
  • Custom assets for future storylines and factions have been created, matching each region’s visual style.
  • Legacy accessories (Eastern dragon mask, flower crown, gems, etc.) have been re‑modeled to fit the updated dragon character models.

New Features

  • Experimental throttle system for precise movement input.
  • Stamina regeneration while gliding (G) without landing.
  • Dodging via double‑tap A or S (10 % stamina cost).
  • Dashing via double‑tap W (10 % stamina cost).
  • Free‑cam toggle (ALT) with optional enable/disable setting.
  • Toggle Throttle Movement user option (default: enabled).
  • Additional double‑tap W/S bindings for extra actions.
  • Movement‑mode gameplay‑effect support integrated into the movement system.
  • Stamina‑regen calculations incorporated.
  • Replication of pre‑selected target to other clients so other players see head rotation when targeting.
  • Updated movement blend spaces for smoother, more responsive movement.
  • New VFX pipeline for enemy attacks and active‑skill‑tree effects.
  • Timed spawn schedules for new enemy NPCs on the first three islands.
  • Extended golem animation set compatible with the new movement system.
  • Region‑specific custom assets for upcoming storylines and faction hubs.
  • Reworked legacy accessories to match the new dragon models.

Bug Fixes

  • Resolved an issue where Photo Mode interfered with throttle movement.
  • Fixed soft‑locking of the free cam.
  • Corrected character falling after leveling up.
  • Fixed crouch/print input handling.
  • Resolved throttle movement problems when the free cam was active.

For a complete list of changes and additional details, visit the official announcement:

https://steamcommunity.com/games/1295900/announcements/detail/512981748906198066