Eco Announces Maintenance Update 12.0.7 with New Features and Bug Fixes
Date: February 13, 2026
Eco, the collaborative world‑building simulation where players must build a thriving civilization while preserving the planet’s ecosystem, has rolled out Maintenance Update 12.0.7. The extensive patch delivers a host of bug fixes, balance adjustments, and new gameplay tools that deepen the cooperative experience and give server operators greater control.
Key Highlights
- Pollution‑Penalty System: A brand‑new mechanic lowers the housing score of rooms built on polluted ground, encouraging players to manage environmental impact more carefully.
- New Dinner‑Party Tutorial: After completing the “Furnish House” tutorial, a step‑by‑step guide introduces players to hosting dinner parties, expanding social interaction options.
- “Other Volume” Audio Slider: Players can now adjust the volume of Unity‑based sounds, including those from community mods, via a dedicated slider.
- Configuration‑Template Expansions: Added variables such as
AdditionalSpawnPoints,DisplayOnlyAdditionalSpawnPoints,PaintedBlockTierBonus,PaintedBlockHousingBonus, and a fullPollutionPenaltycategory, giving server admins finer‑grained control over spawn locations, painting bonuses, and pollution effects. - UI Improvements: Overflow‑safe handling for module‑reduction notices and credit/status tab text prevents visual glitches on complex recipes.
- Stability & Performance: Enhancements to avatar customization, LiteDB operations, profanity filtering (excluding admin/dev commands), and overall server reliability.
Balance and Gameplay Adjustments
- Removed the deprecated
SkillGainMultiplierand introducedSkillCostMultiplierin the Difficulty template. - Corrected the Craft Resource Multiplier for the High Collaboration preset to its intended value of 1.0.
- Various talent and resource bugs-such as Ornate Iron Frame Wide diminishing returns, Lavish Workspace talent interactions, and Power Shot: Hunting-have been fixed.
Extensive Bug Fixes
Update 12.0.7 addresses dozens of issues across civics, interaction, UI, and server systems, including:
- Election logic errors that could declare an incorrect winner.
- Improper triggering of the “Drop Or Pickup Garbage” event.
- Placement and animation glitches for boats, outposts, and storage objects.
- Voice‑chat name display, tooltip distance calculations, and avatar teleport bugs.
- Rendering problems causing pink blocks, missing smoke effects, and delayed object visibility.
- UPnP connection failures and profanity filter overreach now resolved.
What This Means for Players
Eco’s community‑driven gameplay thrives on cooperation and ecological stewardship. By tightening the link between pollution and housing quality, the new update nudges societies toward cleaner development strategies while preserving the fun of collaborative construction. The added tutorial and audio controls lower the barrier to entry for newcomers and modders alike.
Server Operators
Administrators gain deeper configurability through the expanded template variables, allowing custom spawn points, adjustable painted‑block bonuses, and precise pollution penalty scaling (linear, exponential, logarithmic, or double‑sigmoid). These tools support diverse playstyles-from educational sandbox sessions to competitive world‑building challenges.
For a full list of changes and download instructions, visit the official announcement: