Executive Assault 2: Enhanced and Expanded Update Brings New Features, Fixes, and Streamlined Gameplay
    Date: September 27, 2025
Executive Assault 2: Enhanced and Expanded Update Brings New Features, Fixes, and Streamlined Gameplay
The highly anticipated update for Executive Assault 2 has arrived, introducing a wealth of enhancements, new features, and bug fixes that promise to elevate the gameplay experience. Players can now explore an even more immersive universe filled with cutting-edge mechanics and improved functionality.
Graphical and Performance Upgrades
- Massive graphical upgrade for better visual fidelity
 - Much faster frame rates, ensuring smoother gameplay
 
Streamlined User Interface and Gameplay
- Simplified UI for an intuitive experience
 - Streamlined gameplay with the removal of unnecessary elements
 
AI Improvements
- Enhanced AI for more dynamic and challenging encounters
 
New Features
- Intruder Alert system replaces Red Alert, closing doors without affecting power
 - External defense turrets are always active
 - Science cargo ships removed; goods now gatewayed to the main base
 - Weapons and tech automatically updated on new ships
 - No more power requirements for designing ships
 - Ship price is now hull cost only
 - Reactor controls weapon strength
 - Trader sells upgrades
 - Reactors in science power stations automatically upgraded upon research
 - Upgrading station tech done in a brought-back Security Control Room
 - Executron facility renamed to Fighter Port
 - Multitool moved to pistol slot
 - Power screen is now generic
 - Power station sliders on the main RTS interface
 - Quick design for constructing units added on the main RTS interface
 - Monolith no longer blows up the sun and targets HQ
 - New targeting terminals for Executrons at Gateways/Tele-ports
 - Goods factories can make power cores with Tritanium and luxury goods from gold/diamonds
 - New internal defenses, including turrets and doors
 - Outpost construction via a non-vanishing construction ship
 - Ability to upgrade power on command outposts
 - Space defense turrets same as ground version, placed within build radius
 - 5 new Executron types with buffs for different playstyles
 - Executrons can boost buildings via health/power transfer using a power booster
 - Outpost changes: make own cores with Tritanium at goods factory; expandable outpost cap to prevent runaway economies
 
Bug Fixes
- General bug fixes throughout the game
 
For more detailed information about these updates, please visit the official announcement page.
This update represents a significant step forward for Executive Assault 2, offering players a more refined and enjoyable experience. Whether you're commanding fleets, piloting fighters, or strategically managing resources, the enhanced features and bug fixes ensure that the game remains at the forefront of the RTS/FPS genre.