Godot Engine Release Candidate 2 Now Available for Upcoming 4.5 Stable Version

September 10, 2025
Godot Engine, the free and open-source game engine that empowers developers to create 2D and 3D games as well as non-game software like editors, has released its second release candidate (RC2) for the highly anticipated 4.5 stable version. This update addresses critical regressions identified in the previous RC1 build, ensuring a more stable foundation for the upcoming release.
The RC2 build focuses on resolving key issues across various components of the engine:
- Animation: The Skeleton3D initialization process has been moved to POST_ENTER_TREE from ENTER_TREE, addressing issues related to dirty flags (GH-110145).
- Buildsystem: Versioning has been updated to reflect the RC status (GH-110285), and Wayland build configuration when OpenGL is disabled has been fixed (GH-110294).
- C#: Installation issues of C# binaries on Android devices with API levels ≤ 29 have been resolved (GH-110260). Additionally, the required .NET framework for Android exports has been upgraded to net9.0 (GH-110263).
- Core: Resource duplication errors in ImageTexture::set_image when invalid images were provided have been fixed (GH-110215).
- Editor: The visibility of the bottom panel in the SpriteFrames editor has been corrected (GH-110280).
- GDExtension: A regression in WindowUtils::copy_and_rename_pdb has been addressed (GH-110033).
- Rendering: Compatibility of baked Metal binaries with minimum target OS versions has been ensured (GH-110264).
For more detailed information about these updates, please visit the official announcement: Godot Engine Release Candidate 4.5 RC2.
As always, Godot Engine remains a powerful tool for both hobbyists and professional developers, offering cross-platform capabilities and extensive customization options to bring creative visions to life.