Icarus New Release - Free Content Update
Date: February 13, 2026
ICARUS, the solo or multiplayer PvE survival game set in a savage wilderness after a failed terraforming project, receives a major content push. Players can now explore, build, craft, hunt, and complete narrative quests in both Open World operations and Individual Missions while prospecting for exotic matter.
Key Highlights
- New Workshop Sickles added to the Orbital Workshop, bringing specialised harvesting effects previously exclusive to Super‑Cooled Ice, Miasma and Obsidian tools on the Prometheus map.
- Upcoming free Mendel Update - every tamed animal and mount will gain a unique genotype, phenotype, lineage, and sex, plus the ability to breed farm animals and select mounts.
- Quality‑of‑life improvements:
- On‑screen delete (X) button for the food‑modifiers widget, exposing the hidden right‑click cancel option.
- Updated character‑riding animations (correct position, orientation and scale).
- Loot‑retrieval button in the escape menu now works on mount corpses.
New Features
Workshop Sickles (research cost: 250 stabilised exotics; craft cost: 100 stabilised exotics + 200 ren):
- Inaris “Icy” Sickle - 33‑35 melee damage, 50 frost damage; inflicts Freeze for 10 s; harvested plants have a 30 % chance to gain the Chilled alteration (lasting 100 % longer).
- Inaris “Scorch” Sickle - 33‑35 melee damage, 50 fire damage; inflicts Burning for 10 s; harvested crops have a 25 % chance to be instantly cooked.
- Inaris “Thorn” Sickle - 42‑45 melee damage, 50 poison damage; inflicts Miasma for 10 s; harvested plants gain the Thorned alteration (lasting 50 % longer).
Additional UI/Gameplay improvements:
- Food‑modifier UI now shows an X‑button for quick removal; right‑click removal remains functional.
- Character riding animations refreshed for proper alignment.
- Stat check added to the FocusItemInfo widget to display secondary‑attack input information.
- AI/Controller changes: OnPerceivedX events moved to IcarusNPCController; SpitAttack can specify tags for noise events; drones stop firing after their target dies.
- New crafting recipe: Fur Stack - combine 200 Fur (2 stacks) into a single consumable item that can later be extracted back into 200 Fur.
Environment & NPC Enhancements
- Hazmat suit now usable in radioactive zones (Eden).
- NPC highlightable system re‑implemented with tag‑based logic.
- Biome‑override volume added around Mission 3 lab (Elysium) and related biome rows updated.
- Quest marker added to Olympus for the Farm NPC spawn; a pre‑built NPC Farm introduced for a new side‑quest (Flesh‑sac floater bestiary).
- New NPC dialogue, prospect images, and missions for the Norex NPC across multiple maps (Olympus, Styx, Prometheus, Eden).
Turret & Weapon Updates
- Range visualiser and recoil animation added (DH gated).
- Crit stats and DPS balance applied to work‑in‑progress turrets.
- Muzzle‑flash VFX updated to version 2.
- Shotgun turret spread increased; muzzle/VFX locations fixed on Flamethrower turret.
- Recoil animation and visualiser added for all turret types.
Bug Fixes
The following issues have been addressed:
- Added X button for food‑modifier removal.
- Corrected riding animation positioning.
- Stat check for secondary‑attack info now visible.
- AI event handling refined; drones and soldiers now behave correctly after target death.
- Various asset fixes (collision, LODs, DF assets).
- Loot retrieval works on nearby mount corpses.
- Fixed mining‑laser achievement award, duplicate achievement number, and related Steam achievement issues.
- Audio fixes for armor removal and corrosive damage.
- Queen sandworm now dives underground on death, preventing environment blockage.
- Lighting leaks, mesh culling, and turret muzzle‑flash location corrected.
- Numerous duplicate and missing file fixes that previously blocked NPC invitations to Eden and the Elysium Farmer quest.
Future Content (Preview)
- Unique genetics for every creature (genotype, phenotype, lineage, sex).
- Animal breeding mechanics for farm animals and select mounts.
- Additional NPC dialogue, side‑quests, and bestiary audio/images.
- Further turret balance tweaks and visualiser enhancements.
- More biome‑override volumes and lighting/asset refinements.
For a complete list of changes and to view the official announcement, visit the Steam Community page:
https://steamcommunity.com/games/1149460/announcements/detail/501722749836723654