Idle Clans Unveils Massive Update with New Features and Major Overhaul
Article Date: January 28, 2026
Idle Clans, the multiplayer idle game that blends classic MMORPG elements with simplified gameplay, has released a comprehensive update that marks its transition from early access to a fully mature launch. The update introduces a wide range of improvements, from backend infrastructure and UI/UX overhauls to new gameplay features and extensive bug fixes.
Highlights
- Massive overhaul of the backend infrastructure - now modular and scalable to handle unlimited players.
- Complete UI/UX revamp across the game - the interface feels more responsive, visually appealing, and easier to navigate.
- Full transition from early‑access to a more mature release, with plans to move Idle Clans to the full Steam storefront.
- Introduction of real‑time Discord notifications for holiday events, clan‑cup results, and other key milestones.
- Major expansion of the in‑game data‑display system, giving players richer insight into skills, inventory, combat, and clan activity.
New Features
- Server selection menu added at the bottom left of the main menu - automatically selects a recommended server but allows manual switching.
- Automated server transfer prompt when joining group content if you’re on a different server, with a seamless 2‑second hand‑off.
- Player‑count indicator - see how many Idle Clans players are online at any time.
- Clan experience is now broadcast in recorded chunks (every few minutes) instead of real‑time updates.
- Invite response now displays the exact number of clan members invited, and notifications appear when an invite is declined.
- Daily clan quests can now be contributed with a single click; the required items are added automatically.
- Clan tag entry is now correctly populated in the Management tab.
- Activity‑score calculations have been adjusted to help low‑level clans achieve higher scores.
- Clan page overhaul: PvM stats are permanently displayed, the House is moved to the landing page, the Vault shows more items, and member entries now show active tasks and join dates.
- Custom clan‑member sorting - leaders first, then online members, finally offline members sorted by offline time.
- Item withdrawal box now notifies users of new items on all servers, always shows a notification on login if unclaimed items exist.
- Ironmen and group ironmen can now receive and donate holiday currencies during events; event button hides automatically when supply reaches zero.
- Holiday events now trigger Discord announcements for both the wind‑down phase and full end, and the minimum donation amount is now 1 million.
- Clan‑cup results are broadcast to Discord; winnings are no longer auto‑credited - they can be claimed via a new ‘Claimable rewards’ button.
- New API endpoints provide detailed clan and member performance data, weekly experience, skill‑specific experience, and cross‑clan performance comparison.
- Profile page overhaul: skill progress bars, max‑level experience display, orange bars for fully maxed skills, objectives and active‑boosts tiles, clickable current‑activity bar with timer, and renamed “Token unlocks” for shop items.
- Consistent item‑hover pop‑up throughout the game, now displaying combat fields (when relevant), item description, inventory count, and both highest buy and lowest sell prices.
- Combat page rework: unified skill prefabs, better UI spacing and scaling, unlimited food display, adjusted positioning and animation fixes, compact combat entries, DPS button for each entry (requires killing a boss first).
- Valley of Gods UI updates: door graphics with three state variations, color‑coded access text, visible key count, improved damage‑calc pop‑up with market‑value estimates, faster calculations, and deterministic max‑hit display.
- Header UI changes: background panel, toned‑down button roundness, new icons, more compact navigation with a collapse/expand icon, and better resolution support.
- Cosmetics overhaul - simplified glow effect with an option to revert to legacy shaders via settings.
- Player‑profile pop‑up now appears when clicking other players in clan bosses and events; the old info button was removed.
- Inventory item‑interaction pop‑up updated to match the hover layout and is now more compact.
- Task item costs now use hoverable item prefabs; clicking opens the inventory pop‑up, and amount text is repositioned/hidden behind the unlock panel.
- Combat offline‑progress section of the login pop‑up improved; the popup now resizes correctly when many items are displayed.
- Clan‑properties pop‑up condensed and all properties shown without scrolling; current property is highlighted.
- Daily‑boosts pop‑up made more compact.
- Clan‑boss entries and lobbies now feature a DPS button.
- Active‑task progress persists through logouts.
- Ultra‑rare drops from Reckoning of the Gods are no longer hidden behind a question mark.
- Generic UI hover pop‑up now consistently used for all simple information hovers, fixing positioning issues in combat.
- Tasks load lazily (only when entering the relevant page) to improve login performance on low‑end devices.
- Settings popup general section visually tweaked.
- Bulletin board character limit increased from 500 to 1,000.
- ‘Show us the money’ upgrade description updated to indicate it works on all marked enemies (Sobek, Kronos, Mesines).
- Mesines is now included in the clan cup.
- Clan‑quest skilling entries use item prefabs for easier resource checking.
- Button layout in chat pop‑up adjusted; inventory items spaced slightly more tightly.
- Combat particle effects now hide when leaving the combat view.
- Food entries in combat are smaller, amounts formatted to KMB, and given a background panel.
- Enchantment scrolls now provide more descriptive information; enchanted jewelry descriptions state the boost amount.
- Boost‑available notification can be clicked to open the daily‑boosts pop‑up.
- Boosts in profile now scroll to display all boosted skills, not just the first five.
- Loot‑and‑stats pop‑up now includes a button to view the monster’s drop table during combat.
- Safe‑area on mobile devices with a notch prevents UI elements from being hidden beneath it.
- Item creation task level requirements now turn red if the requirement isn’t met.
Bug Fixes
- Clan tag not being set in the Management tab’s input field.
- IM & GIM not receiving clan credits.
- IsRecruiting toggle defaulted to true in clan recruitment centre queries.
- Using the Category field caused no clans to be returned in recruitment queries.
- Rankings displayed on the leaderboards page did not match the actual rank due to tiebreaker handling.
- Displaying a large number of items sometimes caused the pop‑up to resize incorrectly for a few frames.
- Enchanting tasks did not turn green when Exterminating scrolls were available.
- Notifications for tool‑collection‑log unlocks from the Plundering Skilling Party event were still shown.
- Combat invitations were deleted if accepting an invitation failed.
- Excess boss pages were lost when attempting to create more than one Book of Kronos without the Boss‑hunter perk.
- Clann upgrades displayed the wrong gold cost for the previously viewed local market store entry.
- Gold cost was shown in the Exterminating crate purchase pop‑up after viewing local market entries (visual bug).
- Local market upgrade entries with tiers did not reset the interacted amount to 1 when closing and reopening the window.
- Team leader was not credited with loot when killing Mesines in a group (previously only Kronos and Sobek were credited).
- Offline combat granted more experience than it should when a daily boost was active and not fully used.
- Displayed offline progression time on login was not exact.
- Max purchasable amount of local market store entries was 1 unit less than what the player could actually afford.
For full patch notes and additional information, visit the official announcement on Steam:
https://steamcommunity.com/games/2103530/announcements/detail/530996147414630411