Mycopunk New Release Offers Free Content and Major Gameplay Enhancements

Mycopunk New Release Offers Free Content and Major Gameplay Enhancements

February 13, 2026

Mycopunk, the hyper‑customizable, mission‑based looter shooter that pits players against fungal aliens, launches a substantial new update. The patch adds a free upgrade system, a brand‑new Photon Disc Grenade, a polar map area called Ice Floes Region, and a host of quality‑of‑life improvements and bug fixes.

Key Highlights

  • Health Highlighting: Looking at an enemy part now displays a health‑bar overlay; shooting an immune enemy highlights its attached immunity pixie.
  • Titles: Player titles are automatically selected from the set of equipped employee upgrades.
  • Upgrades Are Free: Default resource costs for upgrades have been removed, allowing unlimited upgrade unlocking without grind.
  • Grenade Auto‑Fire: Holding the grenade key automatically fires Photon Discs; with the “hold‑grenade” upgrade you can press‑and‑hold after firing a disc to keep auto‑firing.

New Features

  • Photon Disc Grenade: An experimental ordnance that rolls across the floor, cutting a saw‑like path and releasing waves of energy. Multiple charges can be stored.
  • Ice Floes Region: A new polar map area featuring ice, spilled liquid Saxonite, and fungal hazards.
  • Free Upgrade System: All upgrades can now be equipped without spending in‑game resources.
  • Grenade Input Changes: Default melee bound to press‑right‑stick; L1 tap throws a grenade on controllers; all bindings are fully re‑bindable in settings.
  • DMLR Turbocharges: Added turbo‑charge upgrades for DMLR exotic weapons.
  • Arc Lightning: Lightning attacks now have a chance to arc to an additional target.
  • Autocycler: Damage increased; upgrade size reduced by one cell; new HUD element shows mode‑switch timing; laser‑battery indicator replaced.
  • Hot Swap: Laser damage increased; laser recharge 50 % faster; upgrade size reduced by one cell; auto‑switch to laser mode after final DMR shot.
  • Voltaic Battery: First explosion deals more damage; projectile travels farther; thrown batteries highlighted when distant; over‑heat sound when laser charge is depleted; hit VFX no longer lags.
  • Upgrade Order Logic: Upgrades now apply in the order they were equipped rather than by instance ID.
  • Combustive Rounds: Renamed from Explosive Bullets; non‑elemental grenades trigger “bee” explosions; Swarm Launcher bullets from Crop Duster are quieter.
  • Ralph’s Conundrum: Lead Flinger’s element forces fire when equipped if current element isn’t fire or acid.
  • Inverted Controls: Scrapper’s Upside‑Down upgrade now correctly inverts controls.
  • Structural Survey Rework: Increases damage dealt to enemy limbs.
  • Ammo Processor: Can now refund ammo reserves at a reduced rate when the magazine is full.
  • Ambient & Music Updates: New music for the Ouroboros amalgamation and improved ambient sounds across all levels.
  • Hub Ammo Cart: Refills grenade charge.
  • Volume Slider: Added for the in‑game radio.
  • Rotation Binding UI: Shows max rotatable rarity with color coding.
  • Controller Binding Sprites: Fixed missing/incorrect sprites for sticks and D‑pad.
  • Collect Data Cores Objective Text: Fixed truncation issue.
  • Raised Platforms: Added to one Ouroboros room.

Bug Fixes

  • Fixed carver’s screen not displaying correctly when inspected before any reload.
  • Fixed missing/incorrect controller binding sprites for sticks and D‑pad.
  • Fixed ‘Collect Data Cores’ objective text being partially cut off.
  • Fixed large enemies sometimes flying into the air after ragdolling.
  • Laser visuals now correctly shrink when damaging the player.
  • Fixed duplicate weapon crosshair overlay after switching weapons.
  • Fixed enemies occasionally spawning with invisible upgrades.
  • Fixed brutes spawning in the first wave of tutorial enemies.
  • Fixed flamethrower sound playing when aim button was pressed while swapping off the Jackrabbit.
  • Explosive ball fungi in Shipping Lane no longer damage players.
  • Fixed a bug that could lock the FOV when aiming while unequipping a weapon.
  • Improved hit VFX when damaging metal or fungi targets.
  • Fixed velocity carry‑over when exiting a vehicle (now retains appropriate momentum).
  • Fixed incorrect amount of resources dropping under certain circumstances.
  • Added raised platforms to one Ouroboros room (addressing navigation issue).
  • Fixed the ammo cart in the HUB to correctly refill grenade charge.
  • Added a volume slider for the radio (previously missing).
  • Added a rotation binding UI element with color‑coded rarity display.

For full patch notes and additional details, visit the official announcement:

https://steamcommunity.com/games/3247750/announcements/detail/523115482349306597