Mycopunk New Release Offers Free Content and Major Gameplay Enhancements
February 13, 2026
Mycopunk, the hyper‑customizable, mission‑based looter shooter that pits players against fungal aliens, launches a substantial new update. The patch adds a free upgrade system, a brand‑new Photon Disc Grenade, a polar map area called Ice Floes Region, and a host of quality‑of‑life improvements and bug fixes.
Key Highlights
- Health Highlighting: Looking at an enemy part now displays a health‑bar overlay; shooting an immune enemy highlights its attached immunity pixie.
- Titles: Player titles are automatically selected from the set of equipped employee upgrades.
- Upgrades Are Free: Default resource costs for upgrades have been removed, allowing unlimited upgrade unlocking without grind.
- Grenade Auto‑Fire: Holding the grenade key automatically fires Photon Discs; with the “hold‑grenade” upgrade you can press‑and‑hold after firing a disc to keep auto‑firing.
New Features
- Photon Disc Grenade: An experimental ordnance that rolls across the floor, cutting a saw‑like path and releasing waves of energy. Multiple charges can be stored.
- Ice Floes Region: A new polar map area featuring ice, spilled liquid Saxonite, and fungal hazards.
- Free Upgrade System: All upgrades can now be equipped without spending in‑game resources.
- Grenade Input Changes: Default melee bound to press‑right‑stick; L1 tap throws a grenade on controllers; all bindings are fully re‑bindable in settings.
- DMLR Turbocharges: Added turbo‑charge upgrades for DMLR exotic weapons.
- Arc Lightning: Lightning attacks now have a chance to arc to an additional target.
- Autocycler: Damage increased; upgrade size reduced by one cell; new HUD element shows mode‑switch timing; laser‑battery indicator replaced.
- Hot Swap: Laser damage increased; laser recharge 50 % faster; upgrade size reduced by one cell; auto‑switch to laser mode after final DMR shot.
- Voltaic Battery: First explosion deals more damage; projectile travels farther; thrown batteries highlighted when distant; over‑heat sound when laser charge is depleted; hit VFX no longer lags.
- Upgrade Order Logic: Upgrades now apply in the order they were equipped rather than by instance ID.
- Combustive Rounds: Renamed from Explosive Bullets; non‑elemental grenades trigger “bee” explosions; Swarm Launcher bullets from Crop Duster are quieter.
- Ralph’s Conundrum: Lead Flinger’s element forces fire when equipped if current element isn’t fire or acid.
- Inverted Controls: Scrapper’s Upside‑Down upgrade now correctly inverts controls.
- Structural Survey Rework: Increases damage dealt to enemy limbs.
- Ammo Processor: Can now refund ammo reserves at a reduced rate when the magazine is full.
- Ambient & Music Updates: New music for the Ouroboros amalgamation and improved ambient sounds across all levels.
- Hub Ammo Cart: Refills grenade charge.
- Volume Slider: Added for the in‑game radio.
- Rotation Binding UI: Shows max rotatable rarity with color coding.
- Controller Binding Sprites: Fixed missing/incorrect sprites for sticks and D‑pad.
- Collect Data Cores Objective Text: Fixed truncation issue.
- Raised Platforms: Added to one Ouroboros room.
Bug Fixes
- Fixed carver’s screen not displaying correctly when inspected before any reload.
- Fixed missing/incorrect controller binding sprites for sticks and D‑pad.
- Fixed ‘Collect Data Cores’ objective text being partially cut off.
- Fixed large enemies sometimes flying into the air after ragdolling.
- Laser visuals now correctly shrink when damaging the player.
- Fixed duplicate weapon crosshair overlay after switching weapons.
- Fixed enemies occasionally spawning with invisible upgrades.
- Fixed brutes spawning in the first wave of tutorial enemies.
- Fixed flamethrower sound playing when aim button was pressed while swapping off the Jackrabbit.
- Explosive ball fungi in Shipping Lane no longer damage players.
- Fixed a bug that could lock the FOV when aiming while unequipping a weapon.
- Improved hit VFX when damaging metal or fungi targets.
- Fixed velocity carry‑over when exiting a vehicle (now retains appropriate momentum).
- Fixed incorrect amount of resources dropping under certain circumstances.
- Added raised platforms to one Ouroboros room (addressing navigation issue).
- Fixed the ammo cart in the HUB to correctly refill grenade charge.
- Added a volume slider for the radio (previously missing).
- Added a rotation binding UI element with color‑coded rarity display.
For full patch notes and additional details, visit the official announcement:
https://steamcommunity.com/games/3247750/announcements/detail/523115482349306597