Press Release: The Lord of the Rings: Return to Moria™ New Release and Patch 1.6.7 Update
Date: February 13, 2026
Overview
The Lord of the Rings: Return to Moria™ is a survival‑crafting adventure set in the Fourth Age of Middle‑earth. Players lead the Dwarves to reclaim the legendary halls of Moria-mining, building, and battling through procedurally generated depths either solo or with up to eight friends in co‑op mode.
Patch 1.6.7 Highlights
- Updates to build 1.6.7.219072 for both Steam and Dedicated Servers.
- Major performance and stability enhancements across the entire Return to Moria experience.
- Dedicated Server worker CPU threads increased from 1 to 4 by default, cutting loading times to roughly 75 % of the previous duration.
- Command‑line argument
-NumServerWorkerThreads=1‑4lets operators adjust thread count. - Voxel‑engine optimisations dramatically reduce low‑FPS, lag spikes, and long loading times, especially in old or “mined‑out” world areas.
- Arrows no longer trigger a nav‑mesh rebuild, improving FPS and eliminating spike‑induced lag.
- Performance improvements for large “megabases”.
- Log‑spam from data‑corruption cases removed, further boosting performance.
- Trade Order recipes remain unlocked after discovery, streamlining the trading system.
- Lord of Moria Banner and Moria Company Shield now obtainable in Sandbox mode.
- New Orc tribe introduced in the expansion, appearing only in the highest‑difficulty Expeditions after story completion.
New Features
- Ability to set the number of server worker threads via the
-NumServerWorkerThreadsswitch. - Expanded Salvager collection logic-Salvagers now gather most items found on the ground.
- Increased search radius for Miners when locating ore deposits.
- Permanent unlocking of Trade Order recipes once discovered.
- Lord of Moria Banner and Moria Company Shield added to Sandbox NPC‑related rewards.
Bug Fixes
- Removed spawning of multiple placeholder “citizen Dwarf” entities that hurt performance.
- Fixed voxel‑engine issue causing low framerate, lag spikes, and high loading times in old/mined‑out areas.
- Resolved lag spike triggered when equipping items.
- Corrected excessive loading times when teleporting via mapstones on Dedicated Servers.
- Eliminated nav‑mesh rebuild trigger when firing arrows.
- Reduced frequency of long loading walls and overall loading times.
- Removed log spam caused by data corruption or special‑case scenarios.
- Fixed various crashes across the game.
- Fixed erroneous “Buy Durin’s Folk” message appearing on every launch or menu visit.
- Fixed persistent Earthquake notification shown after every expedition return.
- Addressed multiple scenarios where players could become stuck in story Expeditions.
- Ensured NPC Vror appears correctly in story Expeditions.
- Prevented players from falling through the world after returning from an expedition.
- Fixed client issue where location names repeated when entering a new area.
- Adjusted trader cost/payoff tuning to lessen grind and improve the trading economy.
- Ensured the new Orc tribe does not appear during sieges and hordes after story completion (only in highest‑difficulty Expeditions).
- Fixed rare bug where being knocked back in the final boss fight deactivated some controls.
- Resolved texture issues for the Expansion’s boss.
- Improved NPC pathing to reduce instances of NPCs getting stuck.
- Fixed Salvager collection limit that previously restricted them to a tiny set of items.
- Fixed several instances of NPCs disappearing while delving.
- Fixed enemies walking through walls and closed doors.
- Fixed Cook and Brewmaster NPCs staying idle when they should be active.
- Reduced material requirements for crafting NPC hats and outfits.
- Fixed NPCs crafting from materials on pallets or other locations they shouldn’t access.
- Fixed Salvager duplication bug where collected materials were duplicated.
More Information
Full patch notes and additional details are available at the official Steam announcement:
https://steamcommunity.com/games/2933130/announcements/detail/505101717860253755