Stationeers New Release

Stationeers New Release

January 28, 2026 - The Stationeers team announces the latest update to its space‑simulation game, delivering a host of performance improvements, new features, and bug fixes.

Game Overview
Stationeers places players in control of building and managing a space station, either solo or with friends online. The game challenges players with complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems that require constant monitoring and management.

Performance Highlights

  • 30 % faster network message serialization for both read‑ and write‑operations, cutting memory allocation.
  • Server‑side rewrite of the last‑tick world‑change assembler removes unnecessary object creation and array double‑handling; the same optimisation was applied to the client‑side unpacker.
  • Resulting in more responsive connections to large bases and noticeably more stable frame‑times for locally hosted servers.
  • Full C# RakNet package replaces the old, limited API; the new package is a 1:1 drop‑in, exposes the entire RakNet API, brings in a newer RakNet version and enables a suite of in‑game debug tools.
  • Unity engine updated to a newer minor version; no negative impact reported and an approximate 10 % FPS gain was observed.
  • Landing‑pad portable connectors bug (inability to unwrench after reloading/joining) finally resolved.

Upcoming Content

  • New rockets and an atmospheric liquid‑device
  • Nuclear reactors
  • Post‑1.0 terraforming DLC
  • Space‑station‑plus‑world‑base in the same level
  • World‑migration via rocket
  • Vehicle improvements
  • Deep‑miner changes

New Features

  • Prototype orbital‑launch mount payload object (currently not spawnable).
  • New rocket‑crew‑module model and separate player‑slot objects for building inside it.
  • Defibrillator tool (functionally identical to the heal pill).
  • Quantity‑condition now evaluates the number of items that make up a structure‑network; case added for PlantAnalyserCartridge in ThingPrefabCondition/NetworkCondition.
  • Contact‑slot‑ID‑hash logic value added to the MediumSatelliteDish for standard logic commands.
  • Payload Bay Large and Payload Delivery Container (beta) - allow strategic delivery of up to 10 items via rocket.
  • Liquid Filtration Machine that handles both liquids and gases.
  • AddTakeNormalisedLiquidVolumeScaled helper function.

Bug Fixes

  • IC10 instruction now parses its arguments correctly (a=Value b=Position c=Length).
  • Arc Furnace now releases hot gas instead of 0 °C gas.
  • StrongestContactMetaData stack operation corrected.
  • Swapping items no longer heals decay damage.
  • AdvancedTablet IndexOutOfRange exception removed; saves can now load correctly.
  • Vacuum‑world trader slots no longer populate with small traders (medium & large).
  • Door, Power Control, and Mode Control circuit‑boards now function with the new animation system.
  • Pressure‑Fed Liquid engine now returns the correct kit on deconstruction.
  • Server‑hosting fallback behaviour added; host retry logic (up to 3 attempts).
  • RakNet server aborts correctly when RakNet fails to start.
  • IC10 code now runs on Harm Suit.
  • Small Fridge clipping issue fixed; rendering of items disabled when the fridge is closed.
  • Airlock control text corrected from “Presurize” to “Pressurize”.
  • Sorters and logic sorters updated to new models.
  • Multiplayer “None” emote no longer shows as “Dead”; dropdown removed from character customization.
  • Orientation and position of liquid canister inside PortableComposter now correct.
  • Zrillians respawn correctly with Emergency Suit on stationeer difficulty.
  • Localization issue with FireExtinguisher liquid‑canister slot name fixed.
  • Rocket motherboard UI hardcoded error string removed.
  • Landing pad Liquid Tank Connector fan mesh rotation corrected.
  • Flickering lander tooltip on worlds with multiple storm types fixed.
  • Swapping items now correctly applies damage (does not heal all damage).
  • Prefabs removed from WorldManager All Prefabs list now restored.
  • Expression revert bug in multiplayer (expressions not resetting after duration) fixed.
  • RocketPayloads that fall through terrain now teleported back to surface.
  • SimpleFabricatorBase error when submerged with no power cable now fixed.
  • Airlock tutorial no longer requires a data disk (console update).
  • Upgrading a single pipe or pipe‑utility to an insulated variant no longer deletes contents.
  • World Liquid Renderer IndexOutOfRange exception resolved.
  • Wall and pipeHeater stationpedia descriptions updated with correct pressure/temperature ranges.
  • Wall Light Long Wide deconstruction collider fixed (could not be deconstructed).
  • All_Light_Activated Dense pool size increased.
  • Stationpedia inaccuracies for Portable Liquid canisters corrected.
  • Vacuum‑world trader slots issue now resolved for saves that previously failed.
  • Re‑enabled Liquid Filtration, rocket payload bay, and payload delivery container for beta testing.
  • StrongestContactMetaData stack instruction now works with new trader‑slot definitions.
  • Items falling through chute networks now correctly handle the “fallen” behaviour.
  • Liquid Filtration recipe list removal and spawnability adjusted.
  • Payload Bay objects temporarily marked as non‑spawnable for further testing.
  • Liquid Filtration Machine now consumes power.
  • Physics collision / terrain collider LOD bugs fixed (items falling through terrain).
  • Out‑of‑bounds item check now also verifies items are completely inside terrain.
  • Editor validate no longer leaves InteractableParentIndex uncleared (bug when authoring new assets).
  • Dynamic objects in slots no longer block construction.
  • ItemKitLiquidFiltration renamed to follow naming conventions.
  • Integrated circuit visibility now correct when cover panel closed.
  • DynamicCanister removal issue on client join fixed.
  • DynamicThing.SerializeOnJoin data types trimmed to reduce memory usage.
  • Clients now receive correct cached WorldCenterOfMass and position values on join.
  • Second pass of multiplayer serialization refactor: double‑handling bug fixed, buffer reused to reduce memory churn and server strain.
  • Unity engine upgraded from 2022.3.7 to 2022.3.62 with minor version bump for RakNet replacement.
  • Old RocketNet plugin removed; new RakNet base code integrated.

For more details, visit the Steam Community announcement: Stationeers Update Announcement.