Toaster Arena New Release Brings Patreon Enhancements and Bug Fixes

Toaster Arena New Release Brings Patreon Enhancements and Bug Fixes

February 24, 2026

Toaster Arena, the first‑person multiplayer arena shooter, has entered its latest release, introducing a suite of new features, optimizations, and bug fixes as detailed by the development team.

  • Patreon Tier 3 feature: Texture and material support for .GLTF character exports, producing smaller export files.
  • Intro animation added to game modes.
  • Argox voice lines added.
  • New Toy Skin for SMG.
  • Pirate Patreon Tier 2 skin added.
  • Red MX‑Vulcan skin added.
  • Factory‑new skin for SMG added.
  • Server‑side player logs switched from .json to .txt for easier readability.
  • Speed prediction added for AI characters and sentries.
  • Optimized Static Mesh Builder mode with conversion of non‑optimized meshes.
  • Team‑only invisible walls added to Builder mode.
  • Tweaks to player‑data transmission (intended to reduce lag).
  • Optimized character texture memory usage (re‑uses materials).
  • Rendering tweaks.
  • Dedicated server config files changed from .json to .txt (requires re‑creation of existing configs).
  • Networking changes for builder‑map loading.
  • Vehicles no longer lock passengers when submerged in water.
  • Tower map background ship updated.
  • Corruption zombies can no longer grab weapons.
  • New Features:
    • Texture and material support for .GLTF character exports (Patreon Tier 3).
    • Reduced‑size character export files (Patreon Tier 3).
    • Intro animation for game modes.
    • Argox voice lines.
    • Toy Skin for SMG.
    • Pirate Patreon Tier 2 skin.
    • Red MX‑Vulcan skin.
    • Factory‑new SMG skin.
    • Server‑side logs in .txt format.
    • Speed prediction for AI characters/sentries.
    • Optimized Static Mesh Builder with mesh conversion.
    • Team‑only invisible walls in Builder mode.
    • Player‑data transmission optimizations.
    • Character texture memory optimization.
    • Rendering improvements.
    • Dedicated server config files (.txt).
    • Networking updates for builder‑map loading.
    • Submerged‑vehicle passenger‑lock fix.
    • Updated Tower map background.
    • Corruption zombie weapon‑grabbing restriction.
  • Bug Fixes:
    • Fixed crab fish having the wrong name.
    • Fixed Prowler preventing players from entering the turret cannon.
    • Fixed sniper speed‑debuff issue causing speed to set to 0 (array indexing bug).
    • Ava no longer performs jog exercises during patrol duty; Lobby AVA no longer stuck in a constant run state.
    • Updated Patrol AVA collision to allow players to stand on top of her.
    • Fixed faster fire‑rate and double‑damage power‑ups not resetting after player death.
    • Fixed character export failures due to Patreon status not being recognized.
    • Fixed sentries being unable to take damage.
    • Fixed bug allowing players to counter‑grab the player who grabbed them.
    • Fixed mouse cursor not locking after closing the customization menu.
    • Fixed Corruption game mode’s Last Man Standing feature.
    • Fixed ping display on the player scoreboard.
    • Fixed issue with character exports not working due to Patreon status recognition.
    • Fixed sentries not being able to take damage (repeated for emphasis).
    • Fixed bug that allowed players to counter‑grab whoever grabbed them (repeated for emphasis).
    • Fixed mouse not locking after customization menu closure (repeated for emphasis).
    • Fixed Corruption’s Last Man Standing feature (repeated for emphasis).
    • Fixed ping display on scoreboard (repeated for emphasis).

More details are available here.